Tenta[TIVE] addresses the process of creating tentacle-like structures / artificial organisms by using Grasshopper3d. the idea behind this research came from a discussion on the GH forum a few days back. This procedural model integrates recursion through C# scripting for the development of the moving and adapting tentacles. The C# scriptable component implementing the qualities of an agent based system can be replaced in the actual definition by a similar add-on component from the Locust tools or the SPM Vector tools . The procedure is parametrically defined in terms of the initial geometry explored , the inherent properties of the tentacles (i.e the distance between them, their interlocking ect) and the size of the final structure. However each organism can be addressed as an emergent bottom-up outcome.
Below is a video documenting the process. Several issues such as collision detection or obstacle avoidance can be introduced in future development.
And a snapshot of the definition in case someone wants to replicate it.