TetraAggregationV2.0 | Aggregating Systems using Hoopsnake for Grasshopper3d

[vimeo http://vimeo.com/38565641 w=620&h=341]

This is a follow-up to my last post on tetrahedral morphing using Grasshopper3d and some VB.net. I implemented this process into a recursive methodology using the Hoopsnake Component for GH developed by Yiannis Chatzikonstantinou, in order to put together a dynamically growing system. The process utilizes a method similar to DLA (Diffuse Limited Aggregation) with the significant difference of being sustained in only one face of the tetrahedron each time. This way the  aggregated geometry remains non self-intersecting. The results of this process are quite interesting mostly because of the emergent characteristics of the recursion .

You can grab the code from here.