Tree Iterator – Animate GH Data Trees

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Dear “Diary”,

I know it has a while since I last wrote. But I recently had a great opportunity to apply part of my research to actual build geometry, and for that I am grateful.

In the meanwhile I thought i should share in the form of a .gha assembly a routine that I use frequently to animate data that get into my hands from grasshopper definitions that use Hoopsnake and Anemone(Lately). The main issue with these data sets is that while these two add-ons are running, due to their intrinsic characteristics, is kind of difficult to animate their wonderful iterative and recursive formations.

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So, to be brief, what ever formation you create with these two looping tools, you can now easily post-animate it and iterate through the various steps of the solution.

The component is fairly simple to use. Data as input and a few toggles for different options of iterating. It can either work with a timer or by a slider. You will find it under the tab “Extra”

I will post the gha file and an example here and I will also include it in the Milkbox group of the Grasshopper3d forum.

Please bear in mind that this component is probably full of bugs, which I plan to resolve in the future.There is a slight change to include a stable version of this routine in the next version of Nudibranch. Please use it “as is”, it does not come with warranties. Please give credit where credit is due according to the CC license of this website.

Suggestion, comments, criticism are always welcome.

Nudibranch | Add-on for Grasshopper3d

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Long time no see. Been very busy in the last couple of months…:( However I am particularly happy about this post. For the past month I had the chance to work on something that has been on my mind at least two years now. And finally the time has come when I manage to publicly release Nudibranch  a new Add-on for Grasshopper3d.

What is a Nudibranch????????? Specifically Glaucus Atlanticus..

The Nudibrach Add-in for Grasshopper3d is a set of components facilitating and automating Grasshopper’s capacity to generate distance-based value fields, in addition to moving particles through attractor defined vector-fields while creating animated simulations of these particles.

In particular, Nudibranch aims to automate the attractor development process (one or multiple), while covering most of the frequently used cases, without however intending to replace or render useless the basic understanding of how attractors operate. Furthermore, three animation components enable the real-time interaction between attractors and the affected data.

Since this is the first release of Nudibranch and it might still contain  bugs. Please use it “as is”, it does not come with warranties. Please give credit where credit is due according to the license file.

You can download Nudibranch from the  Food4Rhino website, along with other useful plug-ins.

A brief documentation and generic examples are also included in the download folder.

I plan to share my experiments with Nudibranch through this blog and via the Grasshopper community group. If you create an interesting design, or even better if you want to share some feedback and your thoughts on Nudibranch just drop a line. It will be really appreciated.

Finally I would like to thank Mateusz, Michael, Andrea, Angel, Arthur, Angel, Tudor for testing Nudibranch out and shared their valuable feedback…

Enjoy,

M.

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Creative Commons License

Nudibranch Copyright (C) 2013 by Marios Tsiliakos is licensed under a Creative Commons Attribution-NonCommercial-NoDerivs 3.0 Unported License.

Permissions beyond the scope of this license may be available at www.digitalsubstance.wordpress.com.