IsoAlgae – Symbiotic IsoSurface System [+] Grasshopper Definition

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IsoAlgae is an example definition that I am going to share in relation to my recent experimentation with the Millipede add-on for Grasshopper3D. It is a simplified version of the isoFlock routine ( without the C# boids code –>not going to share that at least not for now). The script utilizes some internalized curves to produce the flowing algae effect. Please be patient as it is quite CPU power consuming.

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You can grab the definition from [Sub]Code. Enjoy!

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PS: You have to download the Millipede add-on from the grasshopper3d site to run the script…

IsoFlock – Isosurface Flocking Boids in Grasshopper3d

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I have been experimenting with the new Millipede add-on for Grasshopper3d for the past few days. I was familiar with the amazing work and research conducted by Panagiotis Michalatos and Sawako Kaijima from their C++ projects and I was really pleased to finally hear that this knowledge is being implemented in GH. In this post I am using an integration of a processing code I have written into GH through a custom C# component, combined with the isosurface component of the Millipede tools. The isosurface meshing is based on the marching tetrahedra algorithm and the results are quite amazing , most definitely the quickest by far in the GH platform. the form of the mesh is always emergent due to the inherent characteristics and randomness of the flocking boids. The process is quite CPU power consuming and slow but it’s worth a try. I will post part of the definition after some debbuging.

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“Ichnos” – CNC Milled Generative Ornament

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“Ichnos v.01″ is the first CNC milled derivative of the “Ichnos” series, a project I have been working on in collaboration with Wade Martin of AxisCutParts in Auburn Washington. Ichnology  is the branch of geology that deals with traces of organismal behavior, such as burrows and footprints. “Ίχνος” is the trace in ancient and modern Greek. The design of Ichnos is based on the traces of  grey-scale image samples, those traces are deformed , tessellated, distorted and finally smoothened into embossed meshes. The algorithm is developed in Grasshopper3D, contains some VB.Net scripting and part of it can be accessed here.

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The produced geometry is exported from rhino, then imported into the CNC software where using surface machining processes is roughed out with .125 inch call nose, while  the finish pass is made with a .0625 inches by a step-over of .003 inches. The overall process took over 4 hours to be completed. The material used in the sample is a solid 12 mm thick white corian surface of 5×10 inches.

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